Eliode: The Strophean Chronicle

Flashback 1: Apprehend Bandits
Shortly before the campaign begins the heroes tackle a bandit attack

Portia, Lilly, Tabba and Arwen are called together by Collette to intercept some of the city's criminal element. Auntie has overheard Lazz Duerkin plotting to hit a coach. Tabba checks with Robert at the coach inn and finds out the Hatmann family are due to return to town in the next day or so.

Heading out with a hope they can stop the attack or at least help the four friends arrive as the thugs are attacking the coach.

Leaping into combat the party subdue the thugs and rescue the guards but are too late to save the passengers.

The Hatmann name belongs to an influential family with many responsibilities in town. When the bodies are handed over in Redforge the party finds out that there are papers on the gent's body. These papers indicate a royal decree that Palanquas and Strophea are forming a treaty to assist the Dwarves against the Goblins.

The Fallen Temple of Darkness - Part 3
Descent into darkness

Sewers are bad

The party tools up and heads down into the sewers. Exploring the filth drenched depths they face hazards and skirmish with a nest of rats, but eventually find the blood stream that was mentioned in Mayor Roper's notes and following it find an exit back to the streets.

Given the opportunity to return to the surface and clean up and heal wounds they retreat, and once clean and patched up they return to the town house on High Crescent to inform Lady Sanja. She joins them now dressed in dark black bindings still as shrouded but now without the finery. With the two elves in tow she joins them as they return and enter the temple.


Race Through the Temple

With the map in hand and a source of holy light the party progress quickly through the temple facing only minor resistance.

Reaching the lowest chamber they face a desiccated figure wrapped in dark shadows. A fierce combat against this creature eventually ends in victory.

The players locate the prophecy scroll for Lady Sanja and prepare to head out of the temple.

At the doorway shadow hounds gather ready to tear apart anyone trying to leave.

The Fallen Temple of Darkness - Part 2
Investigations continue

Further Suspicions


Both Mayor Wellard Roper and Lady Sanja came under suspicion during the murder investigation. Even though they were cleared of the crime in question there were details that came to light that bare further research.

Why did the Mayor object so strongly to the research done by Rufus? Why is Lady Sanja so interested in the temple beneath the city? Are either of them hiding some other secret?

The party decides the mayor is further connected to this and may have put Portia up to the killing and so they opt to break into his office and his home to find if there are any indicators of further involvement. They also hope to get a look inside the town house rented by Lady Sanja.


The Municiple Building

Onza's magic puts the guards on the rear entrance to sleep, Lilly and he slip inside and start to scout out the building. They find his office without trouble and begin to search for further clues. Nothing out of the ordinary come to light but some attention is paid to the large portrait of his deceased wife hanging on the wall.

When Tabba Silverside and Arwen follow them into the room the minotaur manages to turn the portrait over revealing the back of the frame. Here a smooth solid slab of obsidian dark glass reflects back the light from the candles in the room.

This strange feature is the only odd thing about the room. And after a little more searching the building the four friends leave.


The Mayor's Mansion

Breaking into the mansion, Arwen and Lilly find a shrine hidden in the abandoned cellar. Artifacts at the shrine include a statuette of a blind beggar, another slab of obsidian, a leather strap with puncture marks running along it, an incense burner and a foot operated fan. Also stuffed into the side of a chair Arwen finds notes in the mayors hand writing indicating a pact with the dark god, and a sketched map of the ruined temple.

By the time they get out of the mansion morning is coming and so there is no time to visit Sanja's town house. Though they got away without being caught the streets are uncommonly busy with guards. It would appear Portia has managed to escape from the cells and the guards are trying to find where she has gone. Lilly mentions that there is reason to believe Portia would go after Lady Sanja and admits letting slip that Rufus had been working for the mysterious lady may have been a mistake.


The Town House

After a moment to examine their findings at Murrymugs the friends decide to simply take what they know to Lady Sanja and potentially interigate her to find out what she knows.

While Onza prepares to visit the Hattman soul breaking ritual in the town's dead land, the other three continue to High Crescent.

Greeted at the gate by town guards and then led inside they meet the silent elves. Then Sanja joins them, and discussions begin. They discover her interests lead to her reading a lost scroll that will settle scholastic debate about a prophecy. That it has been her life's work to locate and collate all the pages of this prophecy and this page should bring great revelations.

She requests that if in their investigations they discover a way to enter the temple that they include her and the elves in any attempt to explore the abandoned ruin.

Arwen warns that she should be aware the Mayor has a vested interest in the temple as well, and Sanja admits she is aware the Mayor knows more than he is letting on.

The Fallen Temple of Darkness - Part 1
Death in the books

Back Cover – Introduction

A murderous betrayal drives recently reunited child hood friends to uncover a twenty year old secret. A secret so enticing that reclusive Elven scholars have crossed a continent to unearth the legacy hidden under the sewers of Redforge.

The players must discover why the master librarian was killed, and further still learn why his research was so dangerous that the town itself would be threatened if he had been allowed to locate the Fallen Temple of Darkness.


Introductory Meeting

The players warm up their in-character muscles by meeting in an inn.

Tabba works as bouncer and bar man at the Fair Harvest inn.

Lily Williams and Vo’epheous Onza arrive with Portia (a friend who I had presented as a pick up PC who could be treated as party cleric if any players came in unexpectadly).  

Arwen Skinner comes in a little later, and instantly occupies the bath room.

Portia is usually a quiet and self conscious girl, pretty but not confident enough to make any more of her looks. But tonight she seems to have found a new strength and actively pursues Arwen on whom she has had a long running crush.

The others discuss their recent encounters and this drives them to pick up on the plot elements that have been seeded.

From these discussions the group decide to investigate the murder the next morning, and each returns to their own abode. Lilly in her mourning has drunk herself into a state and Arwen and Portia walk her home. Portia then gets walked home by Arwen and she invites him up stairs.


The Scene of the Crime

While Tabba and Arwen Skinner create a distraction Onza and Lilly revisit the crime scene. Here Onza uses his sorcery to strengthen Lilly's recall and puts her back in the memory of finding the dead body. He connects with this mental scene and the two of them explore the room in her mind.

The murder weapon, a letter opener has been discarded on the floor. The blood spillage forms a pool on the desk but there is a large rectangular gap where something has been removed.

Further evidence draws their suspicions and lead them to an unfortunate realization.


At first rumors about a disagreement between the Mayor and the Master Librarian casts the players attentions to the mayor's office.

Other suspicions rest on the patronage of Lady Sanja.

Finally enough evidence is gathered to implicate Portia; the murder weapon was her office letter opener, and a motivation is discovered when it turns out the Rufus' research was leading to the discovery of a temple dedicated to the evil god of the dark night. Portia herself is a advocate of the god of light and it is believed she struck out to deny anyone access to the temple of evil.


Citizen's Arrest

They find the missing book in the chapel of light, and when Portia is confronted she confesses in front of a priest of her faith. They question her and ask why she killed Rufus – "because his research was dangerous he was looking for an evil place." – They point out he was researching on behalf of Lady Sanja and that it was not to reopen the temple. But she is not repentant.

Portia is handed over to the city guards and the heroes retire for the night.

Pre-Session Story Lines
Before playing each character got a brief intro story...

Arwen Skinner – Woodsman/Ranger

Returning from a hunting trip Arwen over hears voices quarrelling in rhyme. These voices belong to various members of the fey. For some reason a large detachment of varying wee folk are migrating south.


Content Not Found: lilly – Junior Librarian/Rogue

Lilly has been working at the library transcribing religious studies and pantheon legacies into new tomes. This works are on loan from a mysterious golden robed visiting lady. In exchange this Lady Sanja has had the head librarian working to research some local history. On the morning before the campaign begins Lilly finds the head librarian dead at his desk – murdered.


Tabba Silverside – Minotaur Butcher/Warrior

Tabba has been working on a shipment of meats which is being transported to the dwarven front. In the midst of the work being done his father brings two elves into the building. The sight of elves away from their home land is enough of a rarity that that night in the inn the minotaur, himself an oddity, shares his story of elves and discovers the two elves have been spotted elsewhere in town poking their noses into odd places. 


Vo’epheous Onza – Swordsman/Wizard 

Returning from the university institute high in the mountains north of Strophea Onza is travelling with a bereaved  brother and sister when the coach shakes with a sudden impact. On investigation the wizard finds a veritable stampede of all sizes of fey rushing from the north heading south. When the crazyness subsides the coach continues, at the next coach house his story of the strange incident and his minor wounds receive some attention.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.